Manage garbage collection by minimizing per-frame allocations.
- Manage garbage collection by minimizing per-frame allocations1 cited source1 category
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Why this matters
Excessive allocations cause frame hitches during GC runs hurting rendering smoothness.
Hypothetical standard operating procedure
Adapt this example to your site, access, tools, and change process. It is our suggested procedure, informed by the sources below.
- Identify code creating objects every frame (e.g., in update loops).
- Refactor to use object pooling for reusable objects.
- Allocate needed objects upfront during initialization.
- Monitor memory allocations with profiling tools.
- Verify that GC pauses have been reduced.
Watch for
Allocating many objects each frame can cause expensive GC pauses.
Definition of done
Per-frame allocations are minimized and GC runs do not interrupt gameplay.
Sources & attribution
Original checklist wording and example SOP by Best SEO Checklist, using source-grounded AI assistance. Editorial contact: Ted Kubaitis, @tedkubaitis on Teams. Check current source guidance before implementation.